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So im starting to learn Unity, working on a top down 2D game. I know I can use something like Cinemachine to clamp my camera to a 2DCollider, but I decided to try it to implement this manually as a exerciser. Here is my plan: 1.) I put a BoxCollider2D around my map. Instead of disabling the camera controller you should create a new view type that uses your RTS camera. Take a look at the cinmeachine integration for an example - this view type moves the camera based on the cinemachine camera controller and it doesn't disable the UCC camera controller.

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Find w 8 using correct units interpret the meaning of w 8 in the context of the problem
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